Lead Technical Experience Designer, Respawn WI

Full Time
Georgia
Posted
Job description

Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when accomplished people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the roster of studios at Electronic Arts, this remains our guiding principle. We love what we do and want to share our passion with players worldwide. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.

Apex Legends is looking for a Technical UI Designer to come join us in expanding the Apex Universe at our growing Madison Wisconsin location.

You can learn more about our studio and values at respawn.com/studio.

Reporting to the Experience Design Lead, you will:

  • Work with the (technical) UI lead and key stakeholders to design, script, and implement features into the game that align with gameplay goals, accessibility and technical standards
  • Iterate on implementation based on feedback, design requirements, and creative direction
  • Work closely with engineers, scripters, UX designers, and UI artists to implement features
  • Work closely with producers and directors to estimate and prioritize work
  • Collaborative and inclusive attitude with the ability to listen, learn, and adapt

Ideally, you will have…

  • 3+ years of professional game development experience, working in game engines
  • Experience working in a game engine, using code and scripting tools, and familiarity with IDEs, debuggers, and scripting languages.
  • Experience in rapid prototyping to test the feasibility of concepts
  • Strong attention to detail and the ability to polish features to a AAA quality
  • A strong understanding of (UI/UX) design principles, typography, layout, motion, visual fidelity

Nice To Have

  • CS degree or equivalent education
  • Experience with large code bases
  • Experience with other UI systems: UMG, Unity UI, Flash, ImGui, WPF, Qt.
  • Passion for accessibility, and developing inclusive player experiences
  • Experience working in and/or with 3D assets
US COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES

  • California (depending on location e.g. Los Angeles vs. Sacramento):
º $131,600 - $213,300
  • New York (depending on location e.g. Manhattan vs. Buffalo):
º $131,600 - $213,300
  • Jersey City, NJ:
º $154,800 - $213,300
  • Colorado (depending on location e.g. Denver vs. Colorado Springs):
º $131,600 - $179,600
  • Washington (depending on location e.g. Seattle vs. Spokane):
º $131,600 - $195,200

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby (following 1 year of service), medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.

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